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Rainbow Six Siege: Dplus vs KINOTROPE gaming (BO3) - Asia Pacific League APAC North - Stage 1 Playoffs
0/3$0 vol.

Dplus vs. KINOTROPE gaming 的即時賠率和機率,Bitget Wallet 上的預測結果。

Dplus
0-0
vs

KINOTROPE gaming
0-0
獲勝者走勢圖
勝平負
$0 VOL
Dplus
KINOTROPE gaming
大小分
$0 VOL
Over
Under
市場介紹
This market refers to the Rainbow Six Siege Upper bracket semifinal 2 match between Dplus and KINOTROPE gaming in the Asia Pacific League APAC North - Stage 1 Playoffs, initially scheduled for July 8 at 8:00AM ET.
This market will resolve to "Dplus" if Dplus win the match against KINOTROPE gaming.
This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Dplus.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
