R6 Siege

Rainbow Six Siege: Rival Esports vs Man eSports LFO (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage

LIVE1/1$1.4K vol.
r6siege logo

Live odds and probability for Rival Esports vs Man eSports LFO. Predict outcomes on Bitget Wallet.

Rival Esports logo

Rival Esports

0-0

0:1
Man eSports LFO logo

Man eSports LFO

0-0

Winner graph

Winner

$1.4K VOL

Rival Esports

Man eSports LFO

About this market

This market refers to the Rainbow Six Siege match between Rival Esports and Man eSports LFO in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 4:00AM ET. This market will resolve to "Rival Esports" if Rival Esports win the match against Man eSports LFO. This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against Rival Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
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