R6 Siege

Rainbow Six Siege: KINOTROPE gaming vs FearX (BO1) - Asia Pacific League APAC North - Stage 1 Group Stage

$38 vol.
r6siege logo

KINOTROPE gamingとFearXの対戦におけるリアルタイムのオッズと勝率。Bitget Walletで結果を予測しましょう。

KINOTROPE gaming logo

KINOTROPE gaming

0-0

vs
FearX logo

FearX

0-0

勝者グラフ

勝者

$38 VOL

KINOTROPE gaming

FearX

この市場について

This market refers to the Rainbow Six Siege match between KINOTROPE gaming and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 13 at 6:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against FearX. This market will resolve to "FearX" if FearX win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
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